You can also stop incidents immediately by removing all Dwellers from the room. Prevents incidents from spreading from room to room. Similar to the 3-4-1, but allows the Vault to avoid having a single room on every floor at a small cost in movement efficiency. It is also aesthetically pleasing with it’s symmetry, and guarantees that a Dweller is never further than three rooms from an elevator (Note: hyphens indicate elevator placement)Ī really efficient layout to use is having triple rooms on the outside and doubles on the inside. Below are a few different layouts for you to try keep your vault running smoothly. Starting your vault out on a good foot can make a huge difference in the long run! Since Bethesda gave us a ton of space to use for out vaults, it allows the player to get quite creative with their designs. UPDATE: Layouts changed to reflect our knowledge of game’s mechanics.
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